(set: $lost to it +1)\
(if: $lost >9)[<img src="Images/Lost.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
You are lost and dying. [[Game Over]]]
(else:)[
(if: $rope >0)[
<img src="Images/Dungeon Cell 1.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>]
(if: $rope <1)[
<img src="Images/Dungeon Cell.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>]
(if: $key >0)[
<img src="Images/Blank.png">[[<img src="Images/Up.png">->U1]]
[[<img src="Images/Left.png">->L1]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->R1]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->D1]]]
[[<img src="Images/Bag.png">->Inventory]]
(if:visits is >0 and $key is 1 and $m1 is 0)[With a bit of effort you manage to twist the metal into a key that works and open all four doors. Now you have to decide which way to go. Up, Down, Left or Right? (set: $money to 0)(set: $stamina to 40)(set: $fear to 10)]
(if:visits is >0 and $rope is 0 and $r1 is 0)[Pick Up The Rope.]
(click-replace: "Pick Up The Rope.")[You decide to pick up the rope and carry it around your neck and shoulder. (set: $rope to 1)(set: $r1 to 1)[[Pick Up Rope|Cell]]]
(if:visits is >0 and $key is 0 and $k1 is 0)[Search The Skeleton.]
(click-replace: "Search The Skeleton.")[Carefully you search the jagged bones of what once was a man. You are about to give up when you find it. A twisted piece of metal. Obviously the man was making a rudimental key. But, he must have died, probably of hunger, before he could use it. You decide to pick it up and place it in your pocket along with the matches. (set: $key to 1)(set: $k1 to 1)[[Pick Up Key|Cell]]]](if: $stamina <1)[(goto: "Game Over")]\
(if: $fear >99)[(goto: "Game Over")]\
(set: $m1 to 1)\
(if: $lantern is 0)[
<img src="Images/Up1 Dark.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
[[<img src="Images/Bag.png">->Inventory]]]
(if: $lantern is 1)[
<img src="Images/Cross Light.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->U2]]
[[<img src="Images/Left.png">->UL1]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->UR1]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->Cell]]
[[<img src="Images/Bag.png">->Inventory]]]
(if: $lantern is 0)[As you move along the passage the light from the brazier grows fainter. You cannot see enough to go in any direction. Then you stumble upon a lantern. When you pick it up you find that fortunately it is filled with oil. You use one of your matches to light it. (set: $lantern to 1)(set: $matches to it -1)[[Light Lantern|U1]]](if: $stamina <1)[(goto: "Game Over")]\
(if: $fear >99)[(goto: "Game Over")]\
(set: $m1 to 1)\
(if: $lantern is >0 and $chestkey is 0)[
<img src="Images/Cross Key.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->UL1]]
[[<img src="Images/Left.png">->L2]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->Cell]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->DL1]]
[[<img src="Images/Bag.png">->Inventory]]
You see a key. (if: $c1 >0)[You wonder if that will fit the chest you found] (if: $c1 <1)[You think that it might come in handy]
Go To Key.
(click-replace: "Go To Key.")[The key has obviously been dropped at some time and has lodged in a recess in the wall. (set: $chestkey to 1)[[Pick Up Key|L1]]]]
(if: $lantern is >0 and $chestkey is 1)[
<img src="Images/Cross Key Gone.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->UL1]]
[[<img src="Images/Left.png">->L2]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->Cell]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->DL1]]
[[<img src="Images/Bag.png">->Inventory]]]
(if: $lantern is 0)[
<img src="Images/Cross Dark.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
The way ahead is too dark to carry on.
[[Go Back|Cell]]](if: $stamina <1)[(goto: "Game Over")]\
(if: $fear >99)[(goto: "Game Over")]\
(set: $m1 to 1)\
(if: $lantern is >0 and $chest is <1)[
<img src="Images/Cross Chest.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->UR1]]
[[<img src="Images/Left.png">->Cell]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->R2]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->DR1]]
[[<img src="Images/Bag.png">->Inventory]]]
(if: $lantern is >0 and $chest is 0 and $c1 is 0 and $chestkey is 0)[ You see a chest up ahead and walk towards it.
Try To Open Chest.
(click-replace: "Try To Open Chest.")[The chest is locked. You need to find the key.(set: $c1 to 1)]]
(if: $chestkey is >0 and $chest is 0)[You walk towards the chest with the chest key.
Try The Chest Key.
(click-replace: "Try The Chest Key.")[The chest key fits into the lock and you slowly turn the key.(set: $chest to 1)[[Open Chest|R1]]]]
(if: $lantern is >0 and $chest is >0)[
<img src="Images/Cross Chest Open.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->UR1]]
[[<img src="Images/Left.png">->Cell]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->R2]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->DR1]]
[[<img src="Images/Bag.png">->Inventory]]]
(if: $lantern is >0 and $chest is >0 and $co is 0)[ The chest contains a money bag with £100 and 2 energy drinks. You swallow the energy drinks and pocket the money bag. (set: $stamina to it +20)(set: $energy to it +2)(set: $money to it +100)(set: $bag to 1)(set: $co to 1)
<img src="Images/ED.png"><img src="Images/ED.png"><img src="Images/MB.png">]
(if: $lantern is 0)[
<img src="Images/Cross Dark.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
The way ahead is too dark to carry on.
[[Go Back|Cell]]](if: $stamina <1)[(goto: "Game Over")]\
(if: $fear >99)[(goto: "Game Over")]\
(if: $lantern is >0)[
(if: $g1 is 0)[
<img src="Images/Cross Goblin.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
The way ahead is blocked by two Goblins.
<img src="Images/Blank.png">[[<img src="Images/Up.png">->Cell]]
[[<img src="Images/Bag.png">->Inventory]]]
(if: $g1 is 0 and $sword is 0)[
Fight.
(click-replace: "Fight.")[Trying to fight two Goblins without a weapon is suicide. You are quickly killed. [[Game Over]]]]
(if: $sword is 1 and $g1 is 0)[
Fight.
(click-replace: "Fight.")[Your sword is old and the battle is therefore long and bloody. But eventually you overcome and kill the two Goblins. However, your stamina is greatly reduced and your fear increased by the thought of what other evils lurk in this foul place. (set: $stamina to it -10)(set: $fear to it +20)(set: $kills to it +2)(set: $g1 to it +1)[[Lick Your Wounds|D1]]]]]
(if: $g1 is 1)[
<img src="Images/Cross Goblin Dead.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>]
(if: $g1 is 1)[
<img src="Images/Blank.png">[[<img src="Images/Up.png">->Cell]]
[[<img src="Images/Left.png">->DL1]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->DR1]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->D2]]
[[<img src="Images/Bag.png">->Inventory]]]
(if: $lantern is 0)[
<img src="Images/Cross Dark.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
The way ahead is too dark to carry on.
[[Go Back|Cell]]](if: $stamina <1)[(goto: "Game Over")]\
(if: $fear >99)[(goto: "Game Over")]\
(if: $sword is 0)[
<img src="Images/Up2.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
In the distance you see the glint of metal. It is worth a closer look. As you draw near you can see that it is a sword. An ancient blade to be sure, but better than nothing. As you touch the sword it cuts your hand. (set: $stamina to it -10) However, it makes you feel safer. (set: $fear to it -5) Pick Up The Sword.
(click-replace: "Pick Up The Sword.")[(set: $sword to 1)You decide to test it. [[Test The Sword|U2]]]]
(if: $sword is >0)[
<img src="Images/BL.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->U3]]
<img src="Images/Left Blank.png"><img src="Images/Blank1.png">[[<img src="Images/Right.png">->U2R1]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->U1]]
[[<img src="Images/Bag.png">->Inventory]]]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
(set: $dark to it +1)
(if: $d1 is 0)[
<img src="Images/black 75.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
[[<img src="Images/Bag.png">->Inventory]]
A sudden gust of wind blows out your lantern. You feel afraid. (set: $fear to it +10)
(if: $matches >0)[Fortunately you have a match and can relight it. (set: $matches to it -1)(set: $d1 to it +1)[[Relight Lantern|UL1]]]
(else:)[You have run out of matches and are stranded in the dark. There is no hope for you.[[Game Over|Game Over]]]]
(if: $d1 is >0 and $dark >1)[
<img src="Images/BL.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->U2L1]]
<img src="Images/Left Blank.png"><img src="Images/Blank1.png">[[<img src="Images/Right.png">->U1]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->L1]]
[[<img src="Images/Bag.png">->Inventory]]](if: (history:) contains "UR1")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BU.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
[[<img src="Images/Left.png">->U1]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->UR2]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->R1]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "DL1")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BL.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->L1]]
<img src="Images/Left Blank.png"><img src="Images/Blank1.png">[[<img src="Images/Right.png">->D1]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->D2L1]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "R2")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BRD.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->UR2]]
[[<img src="Images/Left.png">->R1]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "DR1")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BR.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->R1]]
[[<img src="Images/Left.png">->D1]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->D2R1]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "L2")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BOR.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Left Blank.png"><img src="Images/Blank1.png">[[<img src="Images/Right.png">->L1]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "D2")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BD.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->D1]]
[[<img src="Images/Left.png">->D2L1]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->D2R1]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "U3")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BL.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->Blocked]]
<img src="Images/Left Blank.png"><img src="Images/Blank1.png">[[<img src="Images/Right.png">->U3R1]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->U2]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "U2L1")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BLR.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->U3L1]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->UL1]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "U2R1")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BUD.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
[[<img src="Images/Left.png">->U2]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->U2R2]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "UL2")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BRD.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->U2L2]]
[[<img src="Images/Left.png">->UL3]]
[[<img src="Images/Bag.png">->Inventory]](if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
(if: $ed2 is 0)[
<img src="Images/BURED.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
You find an energy drink.(set: $ed2 to it +1) [[Drink It|UR2]]]
(else:)[
<img src="Images/BUR.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
[[<img src="Images/Left.png">->UR1]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->R2]]
[[<img src="Images/Bag.png">->Inventory]]]
(if: $ed2 is 1)[(set: $stamina to it +10)(set: $energy to it +1)(set: $ed2 to it +1)]
(if: (history:) contains "L3")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BR.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->UL3]]
[[<img src="Images/Left.png">->Blocked]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->DL3]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "DL2")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BUR.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
[[<img src="Images/Left.png">->DL3]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->D2L2]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "D2L1")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BLD.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->DL1]]
<img src="Images/Left Blank.png"><img src="Images/Blank1.png">[[<img src="Images/Right.png">->D2]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "R3")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BL.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->UR3]]
<img src="Images/Left Blank.png"><img src="Images/Blank1.png">[[<img src="Images/Right.png">->Blocked]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->DR3]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "DR2")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BUL.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Left Blank.png"><img src="Images/Blank1.png">[[<img src="Images/Right.png">->DR3]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->D2R2]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "D2R1")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BRD.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->DR1]]
[[<img src="Images/Left.png">->D2]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "D3")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BU.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
[[<img src="Images/Left.png">->D3L1]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->D3R1]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->Blocked]]
[[<img src="Images/Bag.png">->Inventory]](if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
(set: $lost to it +1)\
(if: $lost >9)[<img src="Images/Lost.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
You are lost and dying. [[Game Over]]]
(else:)[<img src="Images/SW.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
(button:)(link-undo: "Go Back")]
(if: (history:) contains "U3L1")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BLR.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->Chamber 1]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->U2L1]]
[[<img src="Images/Bag.png">->Inventory]](if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
(if: $ed1 is 0)[
<img src="Images/BDED.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
You find an energy drink. (set: $ed1 to it +1) [[Drink It|U3R1]]]
(else:)[
<img src="Images/BD.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->Blocked]]
[[<img src="Images/Left.png">->U3]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->U3R2]]
[[<img src="Images/Bag.png">->Inventory]]]
(if: $ed1 is 1)[(set: $stamina to it +10)(set: $energy to it +1)(set: $ed1 to it +1)](if: (history:) contains "U2L2")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BR.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->U3L2]]
[[<img src="Images/Left.png">->U2L3]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->UL2]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "UL3")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BU.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
[[<img src="Images/Left.png">->Switch]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->UL2]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->L3]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "U2R2")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BUD.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
[[<img src="Images/Left.png">->U2R1]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->U2R3]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "UR3")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BL.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->U2R3]]
<img src="Images/Left Blank.png"><img src="Images/Blank1.png">[[<img src="Images/Right.png">->Chamber 3]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->R3]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "DL3")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BD.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->L3]]
[[<img src="Images/Left.png">->DR2]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->DL2]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "D2L2")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BridgeVBLR.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->DL2]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->D3L2]]
[[<img src="Images/Bag.png">->Inventory]]
The bridge creaks and groans beneath you weight and you can sense your fear growing. (set: $fear to it +5)(if: (history:) contains "DR3")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/Cross Light.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->R3]]
[[<img src="Images/Left.png">->DR2]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->Blocked]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->D2R3]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "D3L1")[You have been here before.]
(set: $sand1 to 0)
(set: $sand2 to 0)
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BU.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
[[<img src="Images/Left.png">->D3L2]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->D3]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->Blocked]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "D2R2")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BridgeVBLR.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->DR2]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->D3R2]]
[[<img src="Images/Bag.png">->Inventory]]
You shake with fear as you cross the ricketty bridge. (set: $fear to it +5)(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
(if: $goblins is 0 and $axe is 0)[
<img src="Images/BU Goblins.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Left Blank.png"><img src="Images/Blank1.png">[[<img src="Images/Right.png">->D3R2]]
You happen upon some goblins.
Fight.
(click-replace: "Fight.")[To fight goblins without an axe is suicide. You are quickly killed. [[Game Over|Game Over]]]]
(if: $goblins is 0 and $axe is 1)[
<img src="Images/BU Goblins.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Left.png"><img src="Images/Blank1.png">[[<img src="Images/Right.png">->D3R2]]
You happen upon some goblins.
Fight.
(click-replace: "Fight.")[Luckilly you have your axe. After a bitter battle you are victorious. (set: $stamina to it -10)(set: $fear to it +10)(set: $kills to it +2)(set: $goblins to it +1)(set: $gob to 1)[[Lick Your Wounds|D3R1]]]]
(if: $goblins is >0 and $gob is >0)[
<img src="Images/BU Blood.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
[[<img src="Images/Left.png">->D3]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->D3R2]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->Blocked]]
[[<img src="Images/Bag.png">->Inventory]]](if: (history:) contains "U3L2")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BLR.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->Out]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->U2L2]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "U2L3")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BD.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->U3L3]]
[[<img src="Images/Left.png">->U2R3]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->U2L2]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "U3R2")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BD.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->Chamber 2]]
[[<img src="Images/Left.png">->U3R1]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->U3R3]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "U2R3")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/HCBU.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
(if: $rope <1)[You fall down a hole in the ground and are sent hurtling to your death.[[Game Over]]]
(if: $rope >0)[
[[<img src="Images/Left.png">->U2R2]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->Blocked]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->UR3]]
[[<img src="Images/Bag.png">->Inventory]]
You manage to navigate the hole in the ground by careful use of your rope. But it costs you in stamina. The experience also increases your fear greatly. (set: $stamina to it -5)(set: $fear to it +10)](if: (history:) contains "D2R3")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BL.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->DR3]]
<img src="Images/Left Blank.png"><img src="Images/Blank1.png">[[<img src="Images/Right.png">->Blocked]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->D3R3]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "D2L3")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BUR.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
[[<img src="Images/Left.png">->Blocked]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->D3L3]]
[[<img src="Images/Bag.png">->Inventory]](set: $sand1 to it +1)
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
(if: $sand1 is 1)[
<img src="Images/SBC.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Left Blank.png"><img src="Images/Blank1.png">[[<img src="Images/Right.png">->D3L1]]
[[<img src="Images/Bag.png">->Inventory]]]
(if: $sand1 is >1)[
<img src="Images/BR.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->D2L2]]
[[<img src="Images/Left.png">->D3L3]]<img src="Images/Blank1.png">
<img src="Images/Blank.png">[[<img src="Images/Down.png">->Blocked]]
[[<img src="Images/Bag.png">->Inventory]](If: $st1 is 0)[(set: $stamina to it -20)(set: $st1 to 1)]]
(if: $shovel is >0 and $pickaxe is >0 and $sand1 is 1)[You can clear this with your pickaxe and shovel, but it will cost you a lot of stamina. (set: $sand2 to 1)[[Clear Blockage|D3L2]]]
(if: $shovel is <1 and $pickaxe is <1)[You will need both a shovel and a pickaxe to clear this. (set: $sand2 to 1)]
(if: $shovel is <1 and $sand2 is 0)[You will need a shovel to clear this.]
(if: $pickaxe is <1 and $sand2 is 0)[You will need a pickaxe to clear this.]
(if: $sand1 is >1)[The effort has taken it out of you. Also, the clearing has blocked the way back. ](if: (history:) contains "D3R2")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BR.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->D2R2]]
[[<img src="Images/Left.png">->D3R1]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->Blocked]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "U3L3")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BR.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->D3L3]]
[[<img src="Images/Left.png">->Blocked]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->U2L3]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "U3R3")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BD.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->Blocked]]
[[<img src="Images/Left.png">->U3R2]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->Blocked]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "D3R3")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/BL.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->D2R3]]
<img src="Images/Left Blank.png"><img src="Images/Blank1.png">[[<img src="Images/Right.png">->Coins]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->U3R3]]
[[<img src="Images/Bag.png">->Inventory]](if: (history:) contains "D3L3")[You have been here before.]
(if: $stamina <1)[(goto: "Game Over")]
(if: $fear >99)[(goto: "Game Over")]
<img src="Images/Cross Light.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Up.png">->D2L3]]
[[<img src="Images/Left.png">->Blocked]]<img src="Images/Blank1.png">[[<img src="Images/Right.png">->D3L2]]
<img src="Images/Blank.png">[[<img src="Images/Down.png">->Blocked]]
[[<img src="Images/Bag.png">->Inventory]]#<div id="centered"> DUNGEON CRAWLER
<div>
<img src="Images/Dungeon Cell Dark.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;">
The evil Earl of Wessex has had you captured and thrown into a dungeon cell deep below his castle in order that he can confiscate your lands.
The cell is dark. You fumble around the walls and discover there are four locked doors, one on each of the cell walls.
In the top right hand corner of the cell you stumble over some rocks and discover four matches hidden, presumably, by a previous prisoner. You put the matches in the pocket of your torn trousers. (set: $matches to it +4)
A further search of the cell reveals a brazier in the top left hand corner. A bit of luck at last! You strike one of the matches on the cell wall and prepare to set fire to the brazier. (set: $matches to it -1)
(button:)[[Light Brazier|Cell Start]]
(set: $Saves to (saved-games:))
<img src="Images/Title.jpg" style="display: block; margin-left: auto; margin-right: auto; width: 50%;">
<img src="Images/orcm.gif"><img src="Images/orcm1.gif">
(button:)[[Start Game|Start]]
(button:)[[Guide]]
(button:)(link-fullscreen: "Fullscreen On", "Fullscreen Off", "Fullscreen Unavailable")
{(if: $Saves contains "Slot A")[
(link: "Load game")[(load-game:"Slot A")]
]}
(set: $matches to 0)
(set: $key to 0)
(set: $rope to 0)
(set: $lantern to 0)
(set: $sword to 0)
(set: $chestkey to 0)
(set: $chest to 0)
(set: $energy to 0)
(set: $lost to -1)
(set: $bag to 0)
(set: $shovel to 0)
(set: $pickaxe to 0)
(set: $switch to 0)
(set: $goblins to 0)
(set: $coins to 0)
(set: $axe to 0)
(set: $m1 to 0)
(set: $k1 to 0)
(set: $r1 to 0)
(set: $s1 to 0)
(set: $g1 to 0)
(set: $c1 to 0)
(set: $co to 0)
(set: $sand1 to 0)
(set: $sand2 to 0)
(set: $sho to 0)
(set: $pa to 0)
(set: $sw1 to 0)
(set: $st1 to 0)
(set: $ed1 to 0)
(set: $ed2 to 0)
(set: $dark to 0)
(set: $d1 to 0)
(set: $gob to 0)
(set: $a to 0)
(set: $c to 0)
(set: $kills to 0)<img src="Images/tycoch_games.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;">
(button:)[[Title]](set: $money to 0)\
(set: $stamina to 50)\
(set: $fear to 10)\
<img src="Images/Dungeon Cell.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;">
In the better light you can see that there is a rope in the bottom left hand corner of the cell and the skeleton of a man in the bottom right hand corner. Obviously the prisoner who had hidden the matches.
Pick Up The Rope.
(click-replace: "Pick Up The Rope.")[You pick up the rope and carry it around your neck and shoulder. It rubs a little because your stamina is low and fear is growing. Will you ever escape this foul place or will you end up like your fellow prisoner. Nothing but bones!(set: $rope to 1)]
Search The Skeleton.
(click-replace: "Search The Skeleton.")[Carefully you search the jagged bones of what once was a man. You are about to give up when you find it. A twisted piece of metal. Obviously the man was making a rudimental key. But, he must have died, probably of hunger, before he could use it. You place it in your pocket along with the matches. (set: $key to 1)]
(button:)[[Which Door To Try|Cell]]
#<div id="centered"> INVENTORY
<div>
(text-colour:yellow)[Your inventory currently contains:]
=|=
(if: $key >0)[Key]
(if: $chestkey >0)[Chest Key]
(if: $rope >0)[Rope]
(if: $lantern >0)[Lantern]
(if: $sword >0)[Sword]
(if: $axe >0)[Axe]
(if: $bag >0)[Money Bag]
(if: $shovel >0)[Shovel]
(if: $pickaxe >0)[Pickaxe]
(if: $switch >0)[Switch Operated]
=|=
(text-colour:red)[Enemy Killed:] (print: $kills)
(text-colour:yellow)[Matches Left:] (print: $matches)
(text-colour:navy)[Chests Opened:] (print: $chest)
(text-colour:purple)[Stamina:] (print: $stamina)%
(text-colour:cyan)[Fear] (print: $fear)%
(text-colour:green)[Money:] £(print: $money)
(text-colour:magenta)[Energy Drinks:] (print: $energy)
(text-colour:cyan)[Lost:] (print: $lost)
|==|
(button:)(link-undo: "Go Back")
{(link:"Save game")[
(if:(save-game:"Slot A"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}
{(if: $Saves contains "Slot A")[
(link: "Load game")[(load-game:"Slot A")]
]}#<div id="centered"> GUIDE
<div>
The game is fairly straightforward. You have to find your way out of the dungeon alive!
The Arrows can be clicked on to navigate Up, Down, Left and Right.
<img src="Images/Blank.png"><img src="Images/Up.png">
<img src="Images/Left.png"><img src="Images/Blank1.png"><img src="Images/Right.png">
<img src="Images/Blank.png"><img src="Images/Down.png">
<img src="Images/Bag.png">
While the Bag can be clicked on to access the (text-colour:yellow)[Inventory] of items found. In the (text-colour:yellow)[Inventory] you can also (text-colour:cyan)[Save Game]. One save only which can then be loaded from the Title Screen the next time you play.
Some passages are unreliable and if you try to go back you may find them blocked. The majority of passages will inform you if you have been on them before.
Money, Stamina and Fear will appear, on the left hand side in the black margin, at the start and then when changes occur. If Stamina drops to 0% and/or Fear increase to 100% then it is (text-colour:navy)[Game Over].
<img src="Images/ED.png">
Each Energy Drink that you find increases your Stamina by 10%. You can also check on the levels in the (text-colour:yellow)[Inventory].
If you revisit certain places too many times you will be considered lost and as a result it will be (text-colour:navy)[Game Over]. So keep an eye on your lost score in the (text-colour:yellow)[Inventory]. Once it reaches 10 it's (text-colour:navy)[Game Over].
<img src="Images/Rock.png">
The above indicates a rock fall that cannot be cleared.
<img src="Images/Sand.png">
Whereas the above sand blockage can be cleared but only in you have a pickaxe and shovel in your (text-colour:yellow)[Inventory].
<img src="Images/Tools.png">
(button:)[[Title]]
(button:)[[Start]]<img src="Images/Game Over.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;">
(button:)[[Title]](if: $switch is 0)[
<img src="Images/Out Closed.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;">
<img src="Images/Blank.png">[[<img src="Images/Down.png">->U3L2]]
[[<img src="Images/Bag.png">->Inventory]]
The gate is locked.]
(if: $switch is 1)[
<img src="Images/Out Open.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;">
The gate is open. You are free! Congratulations you have completed the Game. [[Go Back To Title|Title]]](set: $sho to it +1)
(if: $stamina <1)[(goto: "Game Over")]\
(if: $fear >99)[(goto: "Game Over")]\
(set: $lost to it +1)\
(if: $lost >9)[<img src="Images/Lost.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
You are lost and dying. [[Game Over]]]
(else:)[
(if: $shovel is 0 and $sho is 1)[<img src="Images/Chamber Shovel.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Down.png">->U3L1]]
[[<img src="Images/Bag.png">->Inventory]]
You search the chamber and find a shovel . [[Pick Up Shovel|Chamber 1]]]
(if: $sho is >1)[<img src="Images/Chamber Shovel Empty.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Down.png">->U3L1]]
[[<img src="Images/Bag.png">->Inventory]]
There is nothing else to see. (set: $shovel to 1)]](set: $pa to it +1)
(if: $stamina <1)[(goto: "Game Over")]\
(if: $fear >99)[(goto: "Game Over")]\
(set: $lost to it +1)\
(if: $lost >9)[<img src="Images/Lost.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
You are lost and dying. [[Game Over]]]
(else:)[
(if: $pickaxe is 0 and $pa is 1)[<img src="Images/Chamber Pickaxe.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Down.png">->U3R2]]
[[<img src="Images/Bag.png">->Inventory]]
You search the chamber and find a pickaxe. [[Pick Up Pickaxe|Chamber 2]]]
(if: $pa is >1)[<img src="Images/Chamber Pickaxe Empty.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
<img src="Images/Blank.png">[[<img src="Images/Down.png">->U3R2]]
[[<img src="Images/Bag.png">->Inventory]]
There is nothing else to see.(set: $pickaxe to 1)]](set: $sw1 to it +1)
(set: $lost to it +1)\
(if: $lost >9)[<img src="Images/Lost.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
You are lost and dying. [[Game Over]]]
(else:)[
(if: $switch is 0 and $sw1 is 1)[<img src="Images/Switch Off.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;">
<img src="Images/Left Blank.png"><img src="Images/Blank1.png">[[<img src="Images/Right.png">->UL3]]
[[<img src="Images/Bag.png">->Inventory]]
You see a switch on the wall. It is off.
(set: $sw1 to it +1)[[Switch On|Switch]]]
(if: $sw1 >2)[<img src="Images/Switch On.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;">
<img src="Images/Left Blank.png"><img src="Images/Blank1.png">[[<img src="Images/Right.png">->UL3]]
[[<img src="Images/Bag.png">->Inventory]]
The switch operates with a loud clanking sound. It is now on.
(set: $switch to 1)]](set: $a to it +1)
(if: $stamina <1)[(goto: "Game Over")]\
(if: $fear >99)[(goto: "Game Over")]\
(set: $lost to it +1)\
(if: $lost >9)[<img src="Images/Lost.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
You are lost and dying. [[Game Over]]]
(else:)[
(if: $axe is 0 and $a is 1)[<img src="Images/Chamber Right Axe.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
[[<img src="Images/Left.png">->UR3]]
[[<img src="Images/Bag.png">->Inventory]]
You search the chamber and find a large axe. [[Pick Up Axe|Chamber 3]]]
(if: $a is >1)[<img src="Images/Chamber Right Empty.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
[[<img src="Images/Left.png">->UR3]]
[[<img src="Images/Bag.png">->Inventory]]
There is nothing else to see.(set: $axe to 1)]]
(set: $c to it +1)
(if: $stamina <1)[(goto: "Game Over")]\
(if: $fear >99)[(goto: "Game Over")]\
(set: $lost to it +1)\
(if: $lost >9)[<img src="Images/Lost.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
You are lost and dying. [[Game Over]]]
(else:)[
(if: $coins is 0 and $bag is 0)[
<img src="Images/Coins.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
[[<img src="Images/Left.png">->D3R3]]
[[<img src="Images/Bag.png">->Inventory]]
You stumble upon a large amount of coins, but lack a money bag to put them in and you have to leave them. (set: $c to it -1)]
(if: $coins is 0 and $bag is 1)[
<img src="Images/Coins.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
[[<img src="Images/Left.png">->D3R3]]
[[<img src="Images/Bag.png">->Inventory]]
You place the coins you have found into your money bag.(set: $coins to it +1)(set: $money to it +100)[[Pick Up Coins|Coins]]]
(if: $c >1 and $coins >0)[
<img src="Images/Coins Gone.png" style="display: block; margin-left: auto; margin-right: auto; width: 50%;"/>
[[<img src="Images/Left.png">->D3R3]]
[[<img src="Images/Bag.png">->Inventory]]]]